Horizon Engine
A relatively basic 'engine' with features focused towards rendering as opposed to other systems. Developed using C++ and DirectX11 as part of my university course. The below video is a relatively outdated showcase of the features. Further significant features have been added since this update and will likely recieve a video showcase soon.
Background
This started out as a simple graphics framework developed for my Further Games and Graphics module. Recently I resumed work on it do add some new features like post processing and improved shading techniques.
Links
GitHub Repo - (Link)
Meta
Language languageUsed = C++;
std::string dateCreated = "02/07/19";
bool inDevelopment = false;

Library librariesUsed[] = {
    OpenGL, GLFW, GLEW 
};

std::string credits[] = {
    "Fergus Griggs - Programming",
    "Brodie Griggs - Modelling"
};
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