Horizon Engine
A relatively basic 'engine' with features focused towards rendering as opposed to other systems. Developed using C++ and DirectX11 as part of my university course. The below video is a relatively outdated showcase of the features. Further significant features have been added since this update and will likely recieve a video showcase soon.
Background
This started out as a simple graphics framework developed for my Further Games and Graphics module. Recently I resumed work on it do add some new features like post processing and improved shading techniques.
Links
GitHub Repo - (Link)
Meta
Language languageUsed = C++; std::string dateCreated = "02/07/19"; bool inDevelopment = false; Library librariesUsed[] = { OpenGL, GLFW, GLEW }; std::string credits[] = { "Fergus Griggs - Programming", "Brodie Griggs - Modelling" };
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