SDL Worms
//Project intro
This is more of a proof of concept project I created because I wanted to see if the marching squares algorithm could be used to generate worms-like terrain. The video below shows the app in action.
//Demo video from my YouTube
//Devlog / Article links
//Other links
01 - GitHub repo (N/A)
//Project meta-data
Language languageUsed = C++;
bool inDevelopment = false;
std::string dateCreated = "09/05/19";

Library librariesUsed[] = {

std::string credits[] = {
    "Fergus Griggs - Programming"
//Future plans
I really like this project. It can be expanded in some really interesting ways, I could attempt to add multiplayer, more weapons or some level creation tools. I really want to return to this project once I have some free time.
//Feel free to leave me a comment below