SDL Raytracer
//Project intro
A quick raytracer I wrote in C++ using SDL just to see if I could. It features multi-sampling, reflections, a material system and soft shadows.
//Demo video from my YouTube
//Devlog / Article links
01 - Project Background (N/A)
02 - Spheres & Planes (N/A)
03 - Reflections (N/A)
04 - Multisampling (N/A)
05 - Soft Shadows (N/A)
//Other links
01 - GitHub repo (N/A)
//Project meta-data
Language languageUsed = C++;
bool inDevelopment = false;
std::string dateCreated = "23/09/19";

Library librariesUsed[] = {

std::string credits[] = {
    "Fergus Griggs - Programming"
//Future plans
If I pick up this project again, I would like to have a go at implementing a system for rendering meshes, refractions and more efficient soft shadows.
//Feel free to leave me a comment below