SDL Fegaria
//Project intro
This is a rewrite of my previous Pygame project Fegaria. In this version of the project, I focused more heavily on making the blocks blend more nicely and making the structure of the code more maintainable.
//Demo video from my YouTube
//Devlog links
01 - Project Background (N/A)
02 - The Art of Pixel Masks (N/A)
//Other links
01 - GitHub repo (N/A)
//Future plans
When or if I pick up this project again, I would use my new knowledge of threading to add lighting into the game properly and efficiently. I would also like to maybe look at adding other features from my Pygame version to give it some actual gameplay.
//Project meta-data
Language languageUsed = C++;
bool inDevelopment = false;
std::string dateCreated = "18/02/19";

Library librariesUsed[] = {

std::string credits[] = {
    "Fergus Griggs - Programming"
//Feel free to leave me a comment below