RollerCoaster Sim
//Project intro
This was my semester two submission for Fundementals of Game and Graphical Systems Development. This is the project that really boosted my knowledge of matricies and vectors. As I was using them extensively during the development. The video below shows the project in action.
//Demo video from my YouTube
//Devlog / Article links
//Other links
01 - GitHub repo (N/A)
02 - 1920x1080 Release Build
03 - Trello Roadmap
//Future plans
This project definitely has room for improvement. At the moment, nodes cannot be created from within the program, only edited so this would be the next feature I add if I return to it.
//Project meta-data
Language languageUsed = C++;
std::string dateCreated = "28/03/19";
bool inDevelopment = false;

Library librariesUsed[] = {
    OpenGL, GLFW, GLEW 

std::string credits[] = {
    "Fergus Griggs - Programming"
//Feel free to leave me a comment below