Feggle
//Project intro
I started this project with no idea how to do any kind of collisions but AABB rectangle. During the development I learnt how to to simple circle to circle and circle to line collisions.
//Demo video from my YouTube
//Devlog links
01 - Project Background (N/A)
//Other links
01 - GitHub repo
//Project meta-data
Language languageUsed = Python;
bool inDevelopment = false;
std::string dateCreated = "Some time late 2017";

Library librariesUsed[] = {
    Pygame
};

std::string credits[] = {
    "Fergus Griggs - Programming"
};
//Future plans
This project definitely has room for improvement, the collisions can be buggy sometimes and I would like to implement more complex peg shapes. If I decide to return to this game idea it will most likely be in SDL for the improved performance.
//Feel free to leave me a comment below