Fegaria (Remastered)
//Project intro
This is definitely the Pygame project that I put the most time and effort into. The system for item prefixes which modify item stats is probably what I like the most about it. The video below shows off most of the mechanics the project has to offer.
//Demo video from my YouTube
//Devlog links
01 - Project Background (N/A)
02 - Terrain Generation (N/A)
03 - Terrain Rendering (N/A)
04 - Character Rendering (N/A)
05 - Character Creation (N/A)
06 - Item Prefixes (N/A)
//Other links
01 - GitHub repo
//Project meta-data
Language languageUsed = Python;
bool inDevelopment = false;
std::string dateCreated = "18/03/18";

Library librariesUsed[] = {

std::string credits[] = {
    "Fergus Griggs - Programming"
//Future plans
As much as I like this project, the programming styles used to create it are pretty appalling. which is why I made a re-write to the render engine in SDL, this project was very barebones so I never released it but If I were to do a full re-write, python and pygame would not be used.
//Feel free to leave me a comment below