Feg Craft
//Project intro
This project is my first proper experience with multi-threaded applications in C++. The secondary thread is used for terrain and mesh generation. So that the main thread can focus on rendering the scene. Feel free to check out the video or devlogs below.
//Demo video from my YouTube
//Devlog / Article links
//Other links
01 - GitHub Repo (N/A)
02 - 1920x1080 Release Build
//Future plans
This project has a lot of potential, but there are some major issues to do with threads quitting for seemingly no reason in release builds. These problems have caused me to lose interest in the project, because if I want it to run consistently, it has to be run in debug mode.
//Project meta-data
Language languageUsed = C++;
std::string dateCreated = "18/08/19";
bool inDevelopment = false;

Library librariesUsed[] = {
    OpenGL, GLFW, GLEW 

std::string credits[] = {
    "Fergus Griggs - Programming"
//Feel free to leave me a comment below